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Royalty Free City 3 download for Comi-po by Kyotita Royalty Free City 3 download for Comi-po by Kyotita
Third city block, more of a central area this time, and decided to add a hospital for all of those unlucky characters that are smashed in anime style! Royalty Free as usual. Would love to see it made use of.


model created by Kyotita
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:iconnanohanan:
Nanohanan Featured By Owner Jan 8, 2015  Hobbyist General Artist
Thanks!
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:iconkyotita:
Kyotita Featured By Owner Jan 9, 2015
np, good to know this is still being useful to folks ^^
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Kyotita Featured By Owner Apr 1, 2012
these work as a 3d background yes, you just need to use the side you want behind your character since I saved a left and right side version of them, you can see them used as backgrounds in my preview comics. The doors are slightly photorealistic but there was nothing I could do about that since most of these building have been built using photos. With the right object blending you could likely even get the doors to look like they work using primitives (one for the opened door and one for the black behind that open door). These are only external models (so not the interior, you will have to use comi-po images for when you are inside a building)but they are all fully scalable 3d models so you can determine how close you want your character to the buildings, I just made this comic far back so that people could see the entire city block and I zoomed out on the second frame to show the cross on the hospital since it just looks like another building otherwise heh. Dont zoom in on the roofs of some of these since the way the textures apply the front of the building some times shows up all the way around the building block, would have fixed this by adding separately textured roofs but unfortunately comi-po's strict 9 texture limit on models made that impossible...normally I would make these building even more realistically proportioned (by showing hang offs so the side view would look like it has depth)but comi-po's ridiculous limit ruins that.
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Submitted on
March 31, 2012
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